Search found 3 matches
- Tue Oct 09, 2007 8:51 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 396301
Re: BaseJKA Security Fix
Btw there are some other userinfo things you can take into account... 1) trap_GetUserinfo should not give a string that has a length of less than 1. 2) trap_GetUserinfo string char [0] must be a \ ( '\\' ) 3) trap_GetUserinfo string length-1 must not be a \ ( '\\' ) 4) Count up total number of \'s i...
- Sun Sep 30, 2007 4:35 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 396301
Re: BaseJKA Security Fix
Sadly there is not.Gamall wrote:That is what I suspected was happening, which I why I asked if the IP was, by any chance, stored in another place -- hopefully more reliable -- than userinfo .
- Fri Sep 28, 2007 4:16 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 396301
Re: BaseJKA Security Fix
FYI the ip in the userinfo is only reliable during ClientConnect (usually only the first connect) due to a bug in the version of the engine plus thereafter a client can spoof that value with setu command anyway. Also if the userinfo string is too big the ip will end up not getting added to the useri...