Search found 3 matches

by DarkGod
Sun Apr 12, 2009 6:49 am
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: JK2 Bug Fixes
Replies: 4
Views: 7357

Re: JK2 Bug Fixes

Alright, thanks again.
by DarkGod
Sun Apr 12, 2009 3:08 am
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: JK2 Bug Fixes
Replies: 4
Views: 7357

Re: JK2 Bug Fixes

Hi Gamall, Thank you for the quick reply. I see it is very quiet indeed. If I bothered you, I'm sorry. UNI said I should ask in here on your forums for help. The code you gave for black names does not compile. I think it has something to do with "!gaAllowBlackInNames", but that's fine. Then what exa...
by DarkGod
Sat Apr 11, 2009 11:11 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: JK2 Bug Fixes
Replies: 4
Views: 7357

JK2 Bug Fixes

Hi Gamall and all, I'm working on compiling a customized mod for my community. This is for JK2 1.04 using the same code taken from the JediDogFix 4.4 mod, plus a few extra fixes as listed: turrent fix + cbuf_execute fix . I'd like to add as many remaining fixes for bugs, crashes and glitches that ex...