Search found 29 matches

by cybermaniac
Sun Oct 21, 2007 9:32 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: BaseJKA Security Fix

you already answered my question for now thx :D

im just used to instant writing on logs :P

thx :D
by cybermaniac
Sun Oct 21, 2007 8:13 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: BaseJKA Security Fix

might be useful for monitoring reasons (eg, xx connections per month? :P)
by cybermaniac
Sun Oct 21, 2007 7:21 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: BaseJKA Security Fix

sorry for the ingnorance here, but how would i set the server to write to "ga_ConnectLog.txt"?
by cybermaniac
Sun Oct 21, 2007 1:56 am
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: BaseJKA Security Fix

in addition to john preston's post, might be nice IF there was an admin cancelvote command?
by cybermaniac
Sat Oct 20, 2007 8:30 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: BaseJKA Security Fix

however - on hoth - there IS an invisible skin problem - basically if u get into atst and reconnect.....you become invisible....
by cybermaniac
Tue Oct 16, 2007 8:06 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: Re:

cybermaniac oh... please, dont post here, if u've nothing usefull to say :fear they aren't really useful for admins lol, what about players? they needs fun, sometimes... also i have a feeling that the chat is actually hard coded. bad feeling, dude. well, you realise that this mod was initially desi...
by cybermaniac
Tue Oct 16, 2007 7:35 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: Re:

Since it was so easy (exactly 3 lines of code to add ;) ) I made the 1.0f version: -> Names such as "**Spamzor" are automatically converted to "* Spamzor", so the display bug cannot be exploited anymore. Replace a "space" with a "dot", please. **Spamzor -> *.Spamzor And some new suggestions: * Unlo...
by cybermaniac
Sun Oct 07, 2007 7:11 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: BaseJKA Security Fix

i'll put it on my server and if i don't report back.........its working.........or the .so file exploded in my face.
by cybermaniac
Thu Sep 27, 2007 11:01 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: BaseJKA Security Fix

Hmmm. Most of the time it should work. I have never been able to duplicate that bug on any of my servers, though I have seen it twice on other peoples logs. :? If the IP escapes the userinfo (which it should not) it is not really a bug on my side anyways... So I don't think I can fix it, unless the...
by cybermaniac
Thu Sep 27, 2007 8:38 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: BaseJKA Security Fix

Gamall wrote:
cybermaniac wrote:logs side of things looks fine:
Err, the IP should be between the []. Did you remove it ? Sometimes, for some reason, the IP seems to not be in the userinfo :?
nope - i didn't remove the IP from there - that was a direct c+p
by cybermaniac
Thu Sep 27, 2007 4:59 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: BaseJKA Security Fix

ok then here's my verdict thus far. when you do "svsay hello" for eg, the server still comes up as "^7Server:" (not coloured tags or whatnot - that only comes up when server is changing settings). donotallowkataspin works perfectly, don't worry about the "screen shake", as that way no1 will notice t...
by cybermaniac
Tue Sep 11, 2007 10:28 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: BaseJKA Security Fix

fantastic work so far

thx
by cybermaniac
Wed Aug 22, 2007 11:37 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: BaseJKA Security Fix

If you look daily at the logs of 30 to 40 servers to debunk lamers, then you are even more paranoid than I ever was :lol I will add the IP to name change logs, but it will be optional (cvar). Note that you can use tools such as *nix grep or variants of regex to make your daunting task much easier.....
by cybermaniac
Wed Aug 22, 2007 11:10 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: BaseJKA Security Fix

under normal circumstances yes, but when you have about 30-40 logs to look through, and them being from different servers, things get slightly complicated.


feel free to contact me on xfire or msn and i can go through the details of this further:

msn: modem7@hotmail.com
xfire: modem7
by cybermaniac
Wed Aug 22, 2007 10:05 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 112986

Re: BaseJKA Security Fix

is there a way to add an IP status? eg. when the person changes their names.......could you possibly adjust the log writing so it notes down the IP for name changing? eg. Padawan 172.62.62.5 changes name to ^Beowulf so it logs something like: ClientUserinfoChanged: 2 n\^4P^7adawan ^5(^72^5) 172.62.6...