you already answered my question for now thx
im just used to instant writing on logs
thx
Search found 29 matches
- Sun Oct 21, 2007 9:32 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
- Sun Oct 21, 2007 8:13 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
Re: BaseJKA Security Fix
might be useful for monitoring reasons (eg, xx connections per month? )
- Sun Oct 21, 2007 7:21 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
Re: BaseJKA Security Fix
sorry for the ingnorance here, but how would i set the server to write to "ga_ConnectLog.txt"?
- Sun Oct 21, 2007 1:56 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
Re: BaseJKA Security Fix
in addition to john preston's post, might be nice IF there was an admin cancelvote command?
- Sat Oct 20, 2007 8:30 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
Re: BaseJKA Security Fix
however - on hoth - there IS an invisible skin problem - basically if u get into atst and reconnect.....you become invisible....
- Tue Oct 16, 2007 8:06 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
Re: Re:
cybermaniac oh... please, dont post here, if u've nothing usefull to say :fear they aren't really useful for admins lol, what about players? they needs fun, sometimes... also i have a feeling that the chat is actually hard coded. bad feeling, dude. well, you realise that this mod was initially desi...
- Tue Oct 16, 2007 7:35 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
Re: Re:
Since it was so easy (exactly 3 lines of code to add ;) ) I made the 1.0f version: -> Names such as "**Spamzor" are automatically converted to "* Spamzor", so the display bug cannot be exploited anymore. Replace a "space" with a "dot", please. **Spamzor -> *....
- Sun Oct 07, 2007 7:11 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
Re: BaseJKA Security Fix
i'll put it on my server and if i don't report back.........its working.........or the .so file exploded in my face.
- Thu Sep 27, 2007 11:01 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
Re: BaseJKA Security Fix
Hmmm. Most of the time it should work. I have never been able to duplicate that bug on any of my servers, though I have seen it twice on other peoples logs. :? If the IP escapes the userinfo (which it should not) it is not really a bug on my side anyways... So I don't think I can fix it, unless the...
- Thu Sep 27, 2007 8:38 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
Re: BaseJKA Security Fix
nope - i didn't remove the IP from there - that was a direct c+pGamall wrote:Err, the IP should be between the []. Did you remove it ? Sometimes, for some reason, the IP seems to not be in the userinfocybermaniac wrote:logs side of things looks fine:
- Thu Sep 27, 2007 4:59 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
Re: BaseJKA Security Fix
ok then here's my verdict thus far. when you do "svsay hello" for eg, the server still comes up as "^7Server:" (not coloured tags or whatnot - that only comes up when server is changing settings). donotallowkataspin works perfectly, don't worry about the "screen shake",...
- Tue Sep 11, 2007 10:28 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
Re: BaseJKA Security Fix
fantastic work so far
thx
thx
- Wed Aug 22, 2007 11:37 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
Re: BaseJKA Security Fix
If you look daily at the logs of 30 to 40 servers to debunk lamers, then you are even more paranoid than I ever was :lol I will add the IP to name change logs, but it will be optional (cvar). Note that you can use tools such as *nix grep or variants of regex to make your daunting task much easier.....
- Wed Aug 22, 2007 11:10 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
Re: BaseJKA Security Fix
under normal circumstances yes, but when you have about 30-40 logs to look through, and them being from different servers, things get slightly complicated.
feel free to contact me on xfire or msn and i can go through the details of this further:
msn: modem7@hotmail.com
xfire: modem7
feel free to contact me on xfire or msn and i can go through the details of this further:
msn: modem7@hotmail.com
xfire: modem7
- Wed Aug 22, 2007 10:05 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 405076
Re: BaseJKA Security Fix
is there a way to add an IP status? eg. when the person changes their names.......could you possibly adjust the log writing so it notes down the IP for name changing? eg. Padawan 172.62.62.5 changes name to ^Beowulf so it logs something like: ClientUserinfoChanged: 2 n\^4P^7adawan ^5(^72^5) 172.62.6...