Search found 14 matches
- Sun Oct 21, 2007 1:50 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 411758
Re: BaseJKA Security Fix
Well, I have tested the "invisible skin" exploit, and it is quite funny but not a critical bug at all. The skin is just silver or headess, but it does not really make anyone "invisible" :D try jedi_hm/model_siege|torso_a1|lower_a1 jedi_hm/model_default|torso_a1|lower_a1 only low...
- Tue Oct 16, 2007 7:54 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 411758
Re: Re:
cybermaniac
oh...
please, dont post here, if u've nothing usefull to say
they aren't really useful for admins
lol, what about players? they needs fun, sometimes...
also i have a feeling that the chat is actually hard coded.
bad feeling, dude.
oh...
please, dont post here, if u've nothing usefull to say
they aren't really useful for admins
lol, what about players? they needs fun, sometimes...
also i have a feeling that the chat is actually hard coded.
bad feeling, dude.
- Tue Oct 16, 2007 7:13 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 411758
Re:
Since it was so easy (exactly 3 lines of code to add ;) ) I made the 1.0f version: -> Names such as "**Spamzor" are automatically converted to "* Spamzor", so the display bug cannot be exploited anymore. Replace a "space" with a "dot", please. **Spamzor -> *....
- Wed Oct 10, 2007 6:45 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 411758
Re: BaseJKA Security Fix
indeed.
Gamall, update 1st post of this topic please.
- Sat Sep 22, 2007 9:07 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 411758
Re: BaseJKA Security Fix
aha...
any news?
any news?
- Thu Sep 13, 2007 8:33 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 411758
Re: BaseJKA Security Fix
Great job, thanx.
we'll be waiting...
we'll be waiting...
- Mon Sep 10, 2007 12:28 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 411758
Re: BaseJKA Security Fix
also u can try
/model jedi_hm/model_siege|head_a1|torso_a1
Its more weird
btw, if u want to prevent new bugs & glitches, dont release source code It is not so needfull.
Just make a final version.
/model jedi_hm/model_siege|head_a1|torso_a1
Its more weird
btw, if u want to prevent new bugs & glitches, dont release source code It is not so needfull.
Just make a final version.
- Mon Sep 10, 2007 12:22 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 411758
Re: BaseJKA Security Fix
/model jedi_hm/head_a1|head_a1|head_1
Mistake - head_a1
Mistake - head_a1
- Wed Aug 22, 2007 10:31 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 411758
Re: BaseJKA Security Fix
Gamall
If you mean this post, i dont wish to consider it as v1.0f release - its just a lil bugfix for 1.0e So, its only my opinion
I have Linux server too.
I'll be waiting...
If you mean this post, i dont wish to consider it as v1.0f release - its just a lil bugfix for 1.0e So, its only my opinion
I have Linux server too.
I'll be waiting...
- Tue Aug 21, 2007 8:57 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 411758
Re: BaseJKA Security Fix
one word miss
Delete it
Delete it
- Tue Aug 21, 2007 8:45 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 411758
Re: BaseJKA Security Fix
Aha.
I agree with CVARs for Nicks and Models\Colors.
/showtime and favs - Yep, i forgot it
So, Good Luck.
But I hope you will find a few hours for lil fixing and releasing v1.0f or even fixed v1.0e fo Linux
I agree with CVARs for Nicks and Models\Colors.
/showtime and favs - Yep, i forgot it
So, Good Luck.
But I hope you will find a few hours for lil fixing and releasing v1.0f or even fixed v1.0e fo Linux
- Tue Aug 21, 2007 11:21 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 411758
Time to fix and improve )
Hail, Gamall. Im back :) We all waiting for Linux version 1.0f I hope, you still remember my suggestions and founded bugs. btw, i have some new bugs for you: 1. Invisible and Silver Skins such as /model jedi_hm/head_a1|head_a1|head_1 I think, its must be fixed. For example, it can be locked only for...
- Thu May 10, 2007 6:42 pm
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 411758
- Thu May 10, 2007 3:19 am
- Forum: Freewares, game mods, Java, C++, OCaml & Maths
- Topic: BaseJKA Security Fix
- Replies: 152
- Views: 411758
Its amazing, but i have three needful suggestions: 1. Disable auto-help info on client-side. Its spam thing, displayed every time in duel gametype after each round. ;( Also, change cmds: /h and /list to /showhelp and /showlist . More differ from default JA cmds and looking pretty :super 2. Change ga...