Search found 55 matches

by evan1715
Sat Dec 22, 2007 7:00 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 362288

Re: BaseJKA Security Fix

oh true, but u can still add options :)

and by the way, he changes it this week because i asked for a couple of options on his forum xD (yes i seem to annoy him too but hes more tolerant lol)
Luigi forum post
by evan1715
Sat Dec 22, 2007 5:59 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 362288

Re: BaseJKA Security Fix

OOOH, ok thanks xD You thing Luigi set it to bypass? Eh, not when I did it on my mod. When my clever was working (before I added illegal char and cl_punkbuster) I used the current version he has out right now and it still blocked it. So uh I don't really know :P but for a new "hard-coded" ...
by evan1715
Sat Dec 22, 2007 4:48 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: JK2 & JK3 Forcestring server crash Fix
Replies: 41
Views: 168923

Re: JK2 & JK3 Forcestring server crash Fix

...compiles...
...boots up...
...loads map...
...changing to maxforcerank 200...
...restarting map...
...setting force powers...
...works!!...

Results: Nice!! Seems to be working for me, thanks Gamall. :)
by evan1715
Sat Dec 22, 2007 4:26 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 362288

Re: BaseJKA Security Fix

umm ok, u still haven't said why you turned clever off :S, i'm a curious person o_o and u didn't explain the difference between != and == in the other topic because i remember u replying just like u did this 1 and saying to go read a book :P but fine next time i ask a question simple like "!=&q...
by evan1715
Sat Dec 22, 2007 4:49 am
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 362288

Re: BaseJKA Security Fix

Thanks to evan1715 for informing me of this bug. (though he makes my nerves itch :D ) oh i know you love me lol edit : test server at 213.251.186.99:29070 (Dragon's Lair Base linux, running BJSF 1.1a) ok what the fizzle happend here bub? I dont know if you own that server, if you do check ur logs i...
by evan1715
Fri Dec 21, 2007 10:31 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: JK2 & JK3 Forcestring server crash Fix
Replies: 41
Views: 168923

Re: JK2 & JK3 Forcestring server crash Fix

A quick googling will give you more info on the meaning of the force string: (here for jka) u know me and google :) 7 - Jedi Master 6 Jedi Knight. etc... then a - 1 - Light Side 2 Dark Side............ Yeah, figured that out just now :) well yer, if you could find a way to allow g_maxforcerank 200,...
by evan1715
Fri Dec 21, 2007 10:24 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: JK2 & JK3 Forcestring server crash Fix
Replies: 41
Views: 168923

Re: JK2 & JK3 Forcestring server crash Fix

('cause i put it on g_maxforcerank 200) Isn't that some kind of a cheat ? Nope, it's a regular command but its only supposed to go through 1 to 9, but if you put to 200, no smaller or it wont work, it'll give you 40,000 points to spend on your force powers, also known as getting all force powers. T...
by evan1715
Fri Dec 21, 2007 10:09 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: JK2 & JK3 Forcestring server crash Fix
Replies: 41
Views: 168923

Re: JK2 & JK3 Forcestring server crash Fix

AH, I believe I just need to change the 1 char

char *gaFORCE_UPPER = "7-2-333333333333333333";
to like
char *gaFORCE_UPPER = "200-2-033330333000033333";
that should work o_O don't know why the difference between JA and JO but I'll try it and that should be good.
by evan1715
Fri Dec 21, 2007 9:59 pm
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: JK2 & JK3 Forcestring server crash Fix
Replies: 41
Views: 168923

Re: JK2 & JK3 Forcestring server crash Fix

uh i believe it sort of fails on jk2... i try to change my force powers to a normal settings 200-1-230330000330000332 and 200-2-033330333000033333 which are both normal. The first one has all light force, regular, and saber force powers ('cause i put it on g_maxforcerank 200) and the second one is n...
by evan1715
Wed Dec 05, 2007 2:27 am
Forum: Freewares, game mods, Java, C++, OCaml & Maths
Topic: BaseJKA Security Fix
Replies: 152
Views: 362288

Re: BaseJKA Security Fix

lol people are asking about the crash? lol i'll answer that

If you did receive the crash, you probably could not use it on any JKA 1.01 or JK2 1.04 servers because they all have mods, patched mods to be be specific. JA+ Mod has a fix for it for sure.

:hiroshima