DebugSetSaberMove
Posted: Fri Oct 16, 2009 5:44 pm
Hi there,
I would like to ask about this little problem of mine. I run a server on Jedi Academy 1.00 Linux (dont ask why I dont have a 1.01 patch, I just do not want it, thank you) and there happened to appear quite a problem which I proved unable to solve.
If a client types following cmd into the game console: /debugsetsabermove x (where x is a number 1-200); it execs a debug move which is not allowed in the base game. So for instance, a player types this command and he does a move that could do only NPC Tavion in the Singeplayer mode. A single-saber wielder can perform a staff-saber special combo move etc.
Is it possible to disable clients writing this cmd into the console? Or to disable the cmd itself?
Thank you for your time and attention
I would like to ask about this little problem of mine. I run a server on Jedi Academy 1.00 Linux (dont ask why I dont have a 1.01 patch, I just do not want it, thank you) and there happened to appear quite a problem which I proved unable to solve.
If a client types following cmd into the game console: /debugsetsabermove x (where x is a number 1-200); it execs a debug move which is not allowed in the base game. So for instance, a player types this command and he does a move that could do only NPC Tavion in the Singeplayer mode. A single-saber wielder can perform a staff-saber special combo move etc.
Is it possible to disable clients writing this cmd into the console? Or to disable the cmd itself?
Thank you for your time and attention