BaseJKA Security Fix
- cybermaniac
- Posts: 30
- Joined: Tue Apr 10, 2007 12:05 am
Re: BaseJKA Security Fix
hi, in fact instead of doing that, would there be a possibility of adding PING to the log information for each user?
Much obliged.
Much obliged.
Admin and Owner of Baskerville Server
87.117.202.147:29070
62.4.74.231:30400
87.117.202.147:29070
62.4.74.231:30400
Re: BaseJKA Security Fix
Not without altering the mod.
Anyway at the most, only "challenge ping" could be logged, which holds very little value...
Anyway at the most, only "challenge ping" could be logged, which holds very little value...
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- cybermaniac
- Posts: 30
- Joined: Tue Apr 10, 2007 12:05 am
Re: BaseJKA Security Fix
how about noting the ping when the user disconnects?
Admin and Owner of Baskerville Server
87.117.202.147:29070
62.4.74.231:30400
87.117.202.147:29070
62.4.74.231:30400
Re: BaseJKA Security Fix
This information is not stored in the logs at all.
And again, that kind of information bears very little significance.Gamall wrote:Not without altering the mod.
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- John Preston
- Posts: 14
- Joined: Thu May 10, 2007 3:08 am
Time to fix and improve )
Hail, Gamall.
Im back
We all waiting for Linux version 1.0f
I hope, you still remember my suggestions and founded bugs.
btw, i have some new bugs for you:
1. Invisible and Silver Skins such as
I think, its must be fixed. For example, it can be locked only for model_name/head_*|torso_*|lower_*
2. Longest Nicknames:
I think, nickname string must be limited for 20 symbols without Tags. I hope, it's possible to do.
3. Saber Color and Model Change time
must be fixed to prevent laggin and anim glitch.
4. Dual Saber Kata Spin
Deadly one ) Must be fixed.
and some suggestions:
Nex client cmds:
/showtime - shows Server's Time and your own time.
/showfav - shows your favorites server list (from uix86.dll) in console with IDs.
/joinfav <ID> - connects to favorite server with ID.
and Dedicated Server upgrades:
1. Ded. Broadcast Line
Make it like this one
2. Improve /svsay
Too hard to fake Server name
wbr, John Preston
Im back
We all waiting for Linux version 1.0f
I hope, you still remember my suggestions and founded bugs.
btw, i have some new bugs for you:
1. Invisible and Silver Skins such as
Code: Select all
/model jedi_hm/head_a1|head_a1|head_1
2. Longest Nicknames:
I think, nickname string must be limited for 20 symbols without Tags. I hope, it's possible to do.
3. Saber Color and Model Change time
must be fixed to prevent laggin and anim glitch.
4. Dual Saber Kata Spin
Deadly one ) Must be fixed.
and some suggestions:
Nex client cmds:
/showtime - shows Server's Time and your own time.
/showfav - shows your favorites server list (from uix86.dll) in console with IDs.
/joinfav <ID> - connects to favorite server with ID.
and Dedicated Server upgrades:
1. Ded. Broadcast Line
Make it like this one
Code: Select all
[Server]:<broadcast_message>
Code: Select all
Server [hour:minute:seconds]: <message>
wbr, John Preston
Re: BaseJKA Security Fix
Hello
Some of these are doable and might vindicate an update -- which I have been procastinating for quite some time --, along with an IP/Name list (suggestion of cybermaniac).
However, september is near, and with it the end of my hard-earned vacations, so I do not make any promises as to when it will be done.
1. Invisible and Silver Skins: can probably be fixed without too much trouble.
2. Longest Nicknames: I personally have a very long nickname, so I'm not overly enthousiastic about that... I can always make it optional though. (cvar)
About the "without Tags" part: there is no way to define what a "tag" is exactly in this game, let alone compute it
3. Saber Color and Model Change time: I'll put cvars for this.
4. Dual Saber Kata Spin: Or the Uber-Noob's spin... I'll try and pin them on the ground.
/showtime - shows Server's Time and your own time.
Server's time can be done, yours cannot. The server has no way of knowing what timezone you are in
/showfav - shows your favorites server list (from uix86.dll) in console with IDs.
/joinfav <ID> - connects to favorite server with ID.
Don't think it can be done either: the server cannot know what are you favorites.
Remember, this is a server side-only mod: in order to do this, you would need a client plugin.
1. Ded. Broadcast Line
[Server]:<broadcast_message>
Might be doable or not, I don't remember whether it is coded in jampgame or jampded.
2. Improve /svsay
Code: Select all
Server [hour:minute:seconds]: <message>
Can be done, and yes, that would be a nice anti-fake system. Hadn't thought of that.
Some of these are doable and might vindicate an update -- which I have been procastinating for quite some time --, along with an IP/Name list (suggestion of cybermaniac).
However, september is near, and with it the end of my hard-earned vacations, so I do not make any promises as to when it will be done.
1. Invisible and Silver Skins: can probably be fixed without too much trouble.
2. Longest Nicknames: I personally have a very long nickname, so I'm not overly enthousiastic about that... I can always make it optional though. (cvar)
About the "without Tags" part: there is no way to define what a "tag" is exactly in this game, let alone compute it
3. Saber Color and Model Change time: I'll put cvars for this.
4. Dual Saber Kata Spin: Or the Uber-Noob's spin... I'll try and pin them on the ground.
/showtime - shows Server's Time and your own time.
Server's time can be done, yours cannot. The server has no way of knowing what timezone you are in
/showfav - shows your favorites server list (from uix86.dll) in console with IDs.
/joinfav <ID> - connects to favorite server with ID.
Don't think it can be done either: the server cannot know what are you favorites.
Remember, this is a server side-only mod: in order to do this, you would need a client plugin.
1. Ded. Broadcast Line
[Server]:<broadcast_message>
Might be doable or not, I don't remember whether it is coded in jampgame or jampded.
2. Improve /svsay
Code: Select all
Server [hour:minute:seconds]: <message>
Can be done, and yes, that would be a nice anti-fake system. Hadn't thought of that.
{<§ Gamall Wednesday Ida §>}
{ Mods and Programs - Mods TES-IV Oblivion }
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- John Preston
- Posts: 14
- Joined: Thu May 10, 2007 3:08 am
Re: BaseJKA Security Fix
Aha.
I agree with CVARs for Nicks and Models\Colors.
/showtime and favs - Yep, i forgot it
So, Good Luck.
But I hope you will find a few hours for lil fixing and releasing v1.0f or even fixed v1.0e fo Linux
I agree with CVARs for Nicks and Models\Colors.
/showtime and favs - Yep, i forgot it
So, Good Luck.
But I hope you will find a few hours for lil fixing and releasing v1.0f or even fixed v1.0e fo Linux
Last edited by John Preston on Tue Aug 21, 2007 8:56 pm, edited 1 time in total.
Re: BaseJKA Security Fix
John Preston wrote: or even 1.0e fo Linux
1.0e is already released for Linux And in the very first post of the thread
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- John Preston
- Posts: 14
- Joined: Thu May 10, 2007 3:08 am
Re: BaseJKA Security Fix
one word miss
Delete it
Delete it
- cybermaniac
- Posts: 30
- Joined: Tue Apr 10, 2007 12:05 am
Re: BaseJKA Security Fix
Gamall wrote:4. Dual Saber Kata Spin: Or the Uber-Noob's spin... I'll try and pin them on the ground.
my recommendation is making that a cvar.
main reason is alot of siege players like and/or accept it.
Admin and Owner of Baskerville Server
87.117.202.147:29070
62.4.74.231:30400
87.117.202.147:29070
62.4.74.231:30400
Re: BaseJKA Security Fix
fixed 1.0e == 1.0f, no ?John Preston wrote:one word miss
Delete it
I thought you had a Windows server, btw ?
I'll try and make a linux build anyway when I get back home (September).
Ok. A cvar it shall be, thencybermaniac wrote:my recommendation is making that a cvar.
main reason is alot of siege players like and/or accept it.
{<§ Gamall Wednesday Ida §>}
{ Mods and Programs - Mods TES-IV Oblivion }
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- John Preston
- Posts: 14
- Joined: Thu May 10, 2007 3:08 am
Re: BaseJKA Security Fix
Gamall
If you mean this post, i dont wish to consider it as v1.0f release - its just a lil bugfix for 1.0e So, its only my opinion
I have Linux server too.
I'll be waiting...
If you mean this post, i dont wish to consider it as v1.0f release - its just a lil bugfix for 1.0e So, its only my opinion
I have Linux server too.
I'll be waiting...
Re: BaseJKA Security Fix
Each time I make a change, however minor, I have to increment the counter, lest different files share the same nameJohn Preston wrote:Gamall
If you mean this post, i dont wish to consider it as v1.0f release - its just a lil bugfix for 1.0e So, its only my opinion
Minor is a point of view, anyway
OkidoJohn Preston wrote:I have Linux server too.
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{ Mods and Programs - Mods TES-IV Oblivion }
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- cybermaniac
- Posts: 30
- Joined: Tue Apr 10, 2007 12:05 am
Re: BaseJKA Security Fix
is there a way to add an IP status?
eg.
when the person changes their names.......could you possibly adjust the log writing so it notes down the IP for name changing?
eg.
Padawan 172.62.62.5 changes name to ^Beowulf
so it logs something like: ClientUserinfoChanged: 2 n\^4P^7adawan ^5(^72^5) 172.62.62.5 to ^Beowulf 172.62.62.5
it would be extremely useful to find lamers who are in fact big names but go around with fake names/aliases, and i know alot of admins would love this feature.
eg.
when the person changes their names.......could you possibly adjust the log writing so it notes down the IP for name changing?
eg.
Padawan 172.62.62.5 changes name to ^Beowulf
so it logs something like: ClientUserinfoChanged: 2 n\^4P^7adawan ^5(^72^5) 172.62.62.5 to ^Beowulf 172.62.62.5
it would be extremely useful to find lamers who are in fact big names but go around with fake names/aliases, and i know alot of admins would love this feature.
Admin and Owner of Baskerville Server
87.117.202.147:29070
62.4.74.231:30400
87.117.202.147:29070
62.4.74.231:30400
Re: BaseJKA Security Fix
It already tracks the client number, I thought it would be enough, since you can easily do a backwards search in the logs to get the IP corresponding to a client number et any given time.
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