I'm working on compiling a customized mod for my community. This is for JK2 1.04 using the same code taken from the JediDogFix 4.4 mod, plus a few extra fixes as listed: turrent fix + cbuf_execute fix.
I'd like to add as many remaining fixes for bugs, crashes and glitches that exist in basejk that I can to make this mod as secure, stable and solid as possible. But at the same time I'd like everything to run in basejk too just as JediDogFix 4.4 does, but without any extra bells or whistles (no features added at all). The /sit emote as well as the sleep and slap commands in the JediDogFix were not included in the mod I compiled.
Just so it's clear, I am not a coder, but I do give credit where credit is due. Some of the obvious glitches I wish to have fixed now is the following:
- Someone joins spec, another person in game throws their saber and the one in spec steals it, flies around in game while in spec, killing everyone. In short - saber stealing in spec.
- In game saber throw, then you jump to your death. After respawning, you run around touching people with your saber off doing damage to others with the same impact as if it were saber throws.
- Sabers go through walls, thrown from the down position (I don't know if this was fixed by JediDog or Newage)
Another Q: Does anyone know how to enable black names in a mod?
Please show the code ([code][/code]) or attach the source code files and tell me which lines to look for. tyty
If anyone could post any other known bugs (not mentioned above), with the source code fixes, that would be greatly appreciated. I'm referencing this link for others to see here.