Thief3: No Equipment Limits

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Gamall
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Thief3: No Equipment Limits

Post by Gamall »

-> Download Here

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/*******************************/
/* THIEF3: No Equipment Limits */
/*******************************/
     by Gamall Wednesday Ida

-> gamall-ida.com
-> gamall.ida@gmail.com


IN SHORT
=-=-=-=-=

This utility removes the limits to the equipment Garrett can carry at once (5 Gas Arrows, 15 Fire Arrows etc...). In fact, that limit is pushed to 999.

  WHY ?
=-=-=-=-=

I don't know about you, but I hate that kind of limit, especially since the extra equipment simply disappears when you attempt to take it. One might argue that these limits are there for realism's sake, but throughout the game Garrett hauls around tons and tons of coins, jeweled glasses, silverware, tapestries, paintings and so on and so forth, without any sign of fatigue. Even Black Market Bertha says that "[Garrett] must be awfully stroooong...". Since he is strong enough to carry all the riches of the City on his back, I see no reason why he shouldn't be strong enough to carry more than 5 Gas Arrows at a time... and no reason at all why equipment should vanish at his mere touch when he has reached the limit.

  HOW ?
=-=-=-=-=

These values are stored somewhere in System\T3Gamesys.t3u. Thanks to a guy named Saracoth for finding out where exactly. Here follows a snippet from the program's code, which summarizes the info you need to carry out the operation manually with your favourite hexadecimal editor, if you don't want to use my program.

=================================================
struct Operation
{
    string 	desc;
    int 	offset;
    char 	defval[4];
    char 	val[4];
};

const int items = 12;
Operation OP[items] =
{
    {"Broadhead Arrows",0x2FD8C, {30, 0, 0, 0}, {0xE7, 3, 0, 0}},
    {"Water Arrows    ",0x2531D, {25, 0, 0, 0}, {0xE7, 3, 0, 0}},
    {"Moss Arrows     ",0x2618C, {20, 0, 0, 0}, {0xE7, 3, 0, 0}},
    {"Fire Arrows     ",0x26382, {15, 0, 0, 0}, {0xE7, 3, 0, 0}},
    {"Noise Arrows    ",0x2924C, { 5, 0, 0, 0}, {0xE7, 3, 0, 0}},
    {"Gas Arrows      ",0x2B0B8, { 5, 0, 0, 0}, {0xE7, 3, 0, 0}},

    {"Health Potions  ",0x53ACD, {10, 0, 0, 0}, {0xE7, 3, 0, 0}},
    {"Flashbombs      ",0x26D36, {20, 0, 0, 0}, {0xE7, 3, 0, 0}},
    {"Explosive Mines ",0x2BC21, { 5, 0, 0, 0}, {0xE7, 3, 0, 0}},
    {"Oil Flasks      ",0x41847, { 5, 0, 0, 0}, {0xE7, 3, 0, 0}},
    {"Holy Water      ",0x2D11C, { 5, 0, 0, 0}, {0xE7, 3, 0, 0}},
    {"Gas Bombs       ",0x351BA, { 5, 0, 0, 0}, {0xE7, 3, 0, 0}},
};
=================================================


HOW TO USE
=-=-=-=-=-

- PATCHING

1° Backup System\T3Gamesys.t3u.

2° Drag T3Gamesys.t3u onto the icon of the program. The program will check whether the file has the right length. If everything goes right, you should see the table of the default game values (screen1).

3° Answer "y" to proceed. (screen2)

- CHECKING

4° Now, if you submit T3Gamesys.t3u to the program again, you should see that all the limits are 999. (screen3)

5° I recommend you check the MD5 sums:

Original File:	dbefda1507ec3c1fe1932efbd90a706f
Patched  File:	4a2933ade5eb9669b1a81b6371ed5164

FINAL WORD
=-=-=-=-=-

Have fun, use at your own risk ;-)
EDIT: Original thread : http://www.ttlg.com/forums/showthread.p ... ex+madness
Offsets Archive

Code: Select all

Offset - Item, Default (decimal)

Maximums:
2531D - Water Arrow, 19 (25)
2618C - Moss Arrow, 14 (20)
26382 - Fire Arrow, 0F (15)
26D36 - Flashbomb, 14 (20)
2924C - Noisemaker Arrow, 05 (5)
2B0B8 - Gas Arrow, 05 (5)
2BC21 - Explosive Mine, 05 (5)
2D11C - Holy Water, 05 (5)
2FD8C - Broadhead Arrow, 1E (30)
351BA - Gas Bomb, 05 (5)
41847 - Oil Flask, 05 (5)
53ACD - Health Potion, 0A (10)

Prices:
291F6 - Noisemaker Arrow, E1 (225)
2A6F5 - Water Crystal, 64 (100)
2FD37 - Broadhead Arrow, 64 (100)
34EFD - Practice Lock (Fancy, Gold), E803 (1000) - untested
35088 - Practice Lock (Square, Silver), EE02 (750) - untested
35307 - Practice Lock (Shield, "Default" ... Iron?), F401 (500) - untested
354AA - Practice Lock (Diamond, "Default" ... Iron?), FA (250) - untested
3DC07 - Fire Crystal, FA (250)
3F239 - Moss Crystal, 7D (125)
3FAAE - Gas Crystal, 4501 (325)
46C4E - Oil Flask, AF (175)
50F48 - Gas Bomb, 7701 (375)
53A7A - Health Potion, C8 (200)
4F850 - Explosive Mine, 1301 (275)
4FC29 - Flashbomb, 64 (100)
98858 - Climbing Gloves, D007 (2000) - untested
Attachments
Screen1.PNG
Screen1.PNG (17.45 KiB) Viewed 40452 times
screen2.PNG
screen2.PNG (17.85 KiB) Viewed 40454 times
screen3.PNG
screen3.PNG (19.5 KiB) Viewed 40450 times
Thief3 nolimit.zip
(188.57 KiB) Downloaded 2305 times
Last edited by Gamall on Wed May 02, 2007 10:20 am, edited 2 times in total.
{<§ Gamall Wednesday Ida §>}
{ Mods and Programs - Mods TES-IV Oblivion }
Gamall
Hic sunt dracones
Posts: 4174
Joined: Fri May 26, 2006 11:09 pm
Contact:

Post by Gamall »

-> http://www.ttlg.com/forums/showthread.php?t=113447

I forgot to mention in the readme that between the tutorial mission and the Bloodline Opal mission, the water arrows seem to be capped to 25. This is just because that is the only mission when you are given equipment at the start, and doesn't apply to the rest of the game :)
{<§ Gamall Wednesday Ida §>}
{ Mods and Programs - Mods TES-IV Oblivion }
Gamall
Hic sunt dracones
Posts: 4174
Joined: Fri May 26, 2006 11:09 pm
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Post by Gamall »

Here is an unmodified T3Gamesys.t3u, for those who managed (God knows how) to misplace theirs...
Attachments
T3Gamesys.zip
(231.68 KiB) Downloaded 1710 times
{<§ Gamall Wednesday Ida §>}
{ Mods and Programs - Mods TES-IV Oblivion }
User avatar
erikasha
Posts: 1
Joined: Mon Jul 04, 2011 3:10 pm

Re: Thief3: No Equipment Limits

Post by erikasha »

that very good info thanks dud for sharing this info. :D
User avatar
lawyevara

Re:

Post by lawyevara »

Gamall wrote:Here is an unmodified T3Gamesys.t3u, for those who managed (God knows how) to misplace theirs...
That's a right thing to post it, because you never know what the users might do))
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